ST1TCHED Games — game studio and publisher
Game studio & publisher

Different threads.
New worlds.

Welcome to ST1TCHED Games.
A studio for the worlds we want to play in.

Explore our games ↘

On the table.

Our games / 04
Crown of Worlds artwork: a golden-haired warrior in a sunlit fantasy palaceCrown of Worlds
Fantasy card battler

Crown
of WorldsTCG Masters

Launch window: November 2026

A world where every dispute is settled at the Table. Build your deck, challenge the masters, and climb toward the crown.

Enter the world
In development

RE:born: DELVE

Delve. Die. Rebuild.

Incremental Roguelite · 2D Pixel-Art Action Platformer · Sandbox Mining

Planned platforms
Web · Steam · iOS · Android
Target playtime
About 5–6 hours to see all content, with prestige and ascension modes beyond that.

A pixel-art incremental roguelite about digging deeper, dying smarter, and rebuilding stronger.

Dig deep, die often, and come back stronger. RE:born: DELVE is a pixel-art incremental roguelite where you tunnel through a vast, ruin-strewn world, fight elemental horrors, and rebuild your hub between runs.

Explore the game & planned features

Descend from your hub into a sprawling underworld of golden ruins, blighted wastelands, drowned kingdoms, and a final city adrift in the sky. Mine, fight, and chain elemental reactions with a party of 10 unique heroes, then extract with your haul or lose it in the dark.

Between runs, your hub keeps working. Automated miners, forges, and shrines generate resources even while you're away, feeding upgrade trees that scale into the billions. When the climb gets steep, Rebirth resets your progress for permanent power.

Planned Features

  • Terraria-style digging and exploration inside tight 8–20 minute roguelite runs
  • 10 playable heroes with their own weapons, elements, and upgrade trees
  • Swap between 3 party members mid-fight to trigger elemental reactions
  • 9 handcrafted regions, each with its own bosses, hazards, and music
  • 60+ boons, relics, and crafting for endless build variety
  • Idle progression with offline earnings and multiple prestige layers
  • Fully procedural pixel art and chiptune soundtrack

Tags: Roguelite, Idle/Incremental, Pixel Graphics, Side-Scroller, Mining, Fantasy, Party-Based, Prestige

In development / Hero-collection RPG

Crown of Worlds:
Oathbound

A social hero-collection RPG blending tactical battles with action raids.

  • Campaign: turn-based squad combat.
  • Raids & PvP: real-time action combat with dodging.
  • Progression: hero collection, gear, crafting, and masteries.
  • Social: a shared hub, guilds, chat, trading, and events.
In development / Project codename

Celeste Grinder

Action RPG · Roguelike · Summon Collection

Descend into shifting realms, command the Lightbound Fallen, and forge a party built to survive the depths. Explore procedural dungeons, refine your loadout, and challenge powerful bosses as the story unfolds across increasingly dangerous realms.

Planned Features

  • Procedural Dungeons — Changing room layouts connected by fixed entrance and boss rooms.
  • Collectible Summons — Assemble a roster of companions with distinct roles and abilities.
  • Party Building — Combine summons, gear, and skills to shape your playstyle.
  • Realm Progression — Face new enemies, environments, and challenges as you descend.
  • Boss Encounters — Test your party against floor guardians and major story bosses.
The thread that connects us

Same roots.
Our own game.

ST1TCHED Games is the studio behind Crown of Worlds: TCG Masters. Our name shares a thread with ST1TCH Street. Here, that thread leads into games.

Visit ST1TCH Street ↗
The ST1TCHED Games introduction. Press play.